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- 5AD008 Criticial and Contextual issues in Art and Design
- 5DM028 Character Development
- 5DM029 Advanced 2D Animation
- 5DM031 Creative Compositing
- 5DM032 Innovative Animation
- 5DM034 3D Production
- Sketching research
- 6DM015: Pre-Production
- 6DM016: Professional Animation Project
- 6DM022: Major Animation Project
- 6DM012: Post-Production 6DM022: Major Project
- 6AD001: Creative Industries and Opportunities
Thursday, 5 February 2015
Thursday, 22 January 2015
character development (final outcome and evaluation)
This post shows the final outcome to presenting my character Margaret on
screen with information on sound reference links and one of the filming
footages I've used for the rotoscoping methods before filling in the
right character shapes and features in the outcome.
footage, clips and soundtrack referencing
These two vids are filmed references I used for the rotoscoping stage of quickly sketching the movements on tv paint.
These links below show the audio I used for the lip sync and theme song for the animation
Theme song:
voice:
Margaret (final outcome)
This vid shows my final outcome to presenting my character on screen
Character development module evaluation and reflection.
In the character development module, our goal was to develop
and produce our own unique character. The first process was to produce two character
ideas inspired by research that could help with the unique scenario of each one
in terms of emotions, characteristics, backstory and personality. This was
through grabbing personality traits and characteristics from people through the
form of quick sketching from primary research. I also explored different
internet sites to look for articles that could fill the back bone of what can
make my characters different and be able to develop further.
The two characters I produced included Carson, a veteran
solider and Lady Margaret, a self-centred, vicious young woman who thinks she
is beauty. After viewing both characters to an audience, they chose the best
one that was more believable which Lady Margaret was.
Once chosen our next approach was to develop the character
further through the forms of sketching a lot of drawings to develop the perfect
shape and features through all body parts, suitable for her personality and for
the production stage; producing initial concept arts that reflects the
character in different stylized ways; creating a Marquette to see her from a 3D
perspective; and a line test to show how she reflects her smug attitude through
her walk cycle.
The production process was to animate the character to see
what she would look like on screen. The stages included line tests of how she
would move from gestures, common traits and walk cycles; lip sync to display
how she would talk in situations with her movements to show more of her
personality and a ten second cut with colour to show what she would look like
in the final stages of production. This main stage was done through the
software of TV paint. This was helped with my own filmed footage of movements
and adding a theme and voice soundtrack taken from YouTube to create an atmosphere
and vibe with her personality.
The best part of this animation module is learning that
there are many ways to create the perfect character for on screen. It also gave
me freedom to explore how to make my character better with help from feedback.
I also enjoyed creating different approaches to character development including
2d and 3d perspectives.
What I like to improve is too keep on exploring ways of
developing my characters further, mainly through drawings to give them that
edge to succeed if published on screen. Another would be to improve animating
skills when crafting more solid drawings within every frame to look less loose
and more understandable to get the full picture and start drawing free hand
without rotoscoping but still using the footage I use as only reference. This
would also help with the lip syncing methods aswell. The last thing I would
like to improve is more planning to be more grounded in exploring the right
options to develop my character. This would show how her presentation can be
unique and different from planning ways of animation styles and producing the
right design workflow on facial and body shapes. And this would help show what
can be further improved in changing the plan or adding another drawing method
into the mix if the character isn’t appealing enough.
more concept expriments
The images below show my experimentation with creating ugly female figures who think they are beauty through adobe Photoshop. The images I referred from the internet are manipulated to look more ugly to show off what type of trait and personality I wanted for the end result.
Wednesday, 21 January 2015
all group projects
this posts shows the videos of finished projects I was apart of within different groups:
week 1:BLU's MUTO inspired graffiti animation (chalk) 13th-20th October 2014 Matthew, Keiran, Richard, Shain
Week 2: Black card stop Motion animation (lotte reiniger) 20th-27th October 2014 Matthew, Chris, Natalia, Stee
Week 3: Time lapse animation (photography) 27th oct-3rd November 2014 matthew, chris, natalia
Week 4: multiplane animation 3rd- 10th November 2014
Matthew, Chris, Andrew and Peter
Week 5: sand animation (Sandman) 10th-17th November 2014
Matthew, Rob, Peter, Andrew
week 1:BLU's MUTO inspired graffiti animation (chalk) 13th-20th October 2014 Matthew, Keiran, Richard, Shain
Matthew, Chris, Andrew and Peter
Matthew, Rob, Peter, Andrew
full line tests (rotoscoping and shaping)
This post shows the full before and after stages with one vid displaying quick frame sketches of rotoscoping filmed footage that shows my character's natural movements I would like to present her in on screen. Then the other vid shows the shape of the character coming to form on top of the rotoscoping sketches before applying the features.
Full line test (30 seconds)
Full line test (30 seconds)
Margaret's full shaped line test
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