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- 5AD008 Criticial and Contextual issues in Art and Design
- 5DM028 Character Development
- 5DM029 Advanced 2D Animation
- 5DM031 Creative Compositing
- 5DM032 Innovative Animation
- 5DM034 3D Production
- Sketching research
- 6DM015: Pre-Production
- 6DM016: Professional Animation Project
- 6DM022: Major Animation Project
- 6DM012: Post-Production 6DM022: Major Project
- 6AD001: Creative Industries and Opportunities
Tuesday, 20 January 2015
margaret line test
Monday, 19 January 2015
jousting animation (final outcome and module reflection)
Jousting match animation (Final outcome)
Evaluation and reflection
At the beginning of the Innovative animation module, I
worked with a number of people on different projects throughout the first five
week period. The techniques we learnt through course of each one included the
Artist BLU street art animation which we did through the form of chalk; Lotte
Reiniger’s silhouette style; time-lapse method through photography; multiplane
method of using multiple frames going over on top of each other and Caroline
leaf’s oil painting style of animation through using sand materials.
What’s worked best through all groups I’ve been with is
working with different people, building confidence on leading, helping and
communicating at times with other members; planning, executing and finishing
the main scenario before deadlines. Even learning many ways animation can take
form from through useful experimentation that would help build ideas to make my
animations unique and different.
What didn’t work well in groups was in some case the lack of
communication, mostly online and worrying that myself or other members aren’t
contributing enough towards the projects as other group members.
In the last half of the module, our task was to create an
individual animation inspired by the group projects we did at the beginning. First
approach was planning decent ideas that would fit the outcome. The main ideas
include faces that morph into different emotions or features and the other was
a jousting match. The idea I chose was the joust as it fitted the criteria I
want for the outcome. My original though was to use the silhouette technique as
it was a method I enjoyed when filming. But to make my animation more
interesting I decided to use mixed media elements, comprised of drawing, puppeteering
stop motion and multiplane. For starters I produced character designs for the
puppets and a storyboard to form the main scenario of the scene. Then I started
to rotoscope footage from internet research of the jousting scenes I needed which
was done on TVs paint; drawing the outlines of the jousters then filling the
colours in with backgrounds. Next, I used after effects to form multiplane
backgrounds to move with certain scenes in the animation which once each
background is positioned in the right time length, it blends into tv paint with
the scene.
Next was filming the puppets, which were made from black
card for body parts and white paper to create different emotions for each
character. Once each scene of stop motion was done, the next thing to do was
blend them in with the backgrounds which were both done in tv paint aswell as placing
them in between rotoscoping scenes based on the storyboard. Once that was done,
the last thing was blending the puppets with the rest of the animation, by
using the drawing tools to sketch the shape and shading onto the puppet images
using only black and white colours.
The final thing after exporting was putting a decent
soundtrack based on sounds that would be normally heard in a jousting match
through adobe Audition then placed with the footage on premiere pro from the
free sound website and YouTube.
The best part of this piece was creating my own technique by
mixing drawing with stop motion. What I could improve on is mainly time
management when planning and executing the production stage and being able to
do all scenes I planned from the storyboard; and I would like to improve my
sound making skills to make the animations more interesting.
references, puppets and backgrounds
This section shows the links to the rotoscoping references and inspirations I used within the animation. But only four were used in the production stage. The asterisk * links to what was used.
- Amazing galloping horses 1080p hd (https://www.youtube.com/watch?v=OapMBWNgTzU)
- Arabian horses by felix redkov YouTube (https://www.youtube.com/watch?v=fHNF6kI5slI) *
- Full metal jousting s01 e01 the ultimate extreme sport YouTube (https://www.youtube.com/watch?v=48BS6mM8vd4) *
- Full metal jousting the biggest hits YouTube (https://www.youtube.com/watch?v=tWVZgp-eQG8)
- Greg robinson horsemanship intro to the turn around YouTube (https://www.youtube.com/watch?v=ihXYcwQgX_g)*
- How to fit horses with english saddles how to hook the girth of an english saddle (https://www.youtube.com/watch?v=6DOpH7p_2oE)*
- Most beautiful horse film ever (https://www.youtube.com/watch?v=apXGSzStESI)
- ser loras tyrell vs gregor clegane tournament (https://www.youtube.com/watch?v=UcnFPp2mFoc)
This is original drawing of the main background used in most puppet scenes and some rotoscoping scenes. This was sketched through pencil then pen using a set of three A3 paper sheets.
Edited main background
This shows the edited version of the background which was done through adobe photoshop which was then used for most of the scenes in the animation and was used for some scenes that had multiplane elements to it.
Puppets
this images show what some of the puppets look like before the filming process and the editing within tv paint.
Thursday, 15 January 2015
Margaret 30 second scene storyboard
This post shows the storyboard of the Margaret scene I want to represent my character in through personality and characteristics towards other people.
But this might be change as the outcome for the module would need to be a line test and it should mostly concentrate on drawings of margaret which in turn can save alot of time towards the deadline.
But this might be change as the outcome for the module would need to be a line test and it should mostly concentrate on drawings of margaret which in turn can save alot of time towards the deadline.
Wednesday, 14 January 2015
Advanced 2D module summary (part3)
This post shows the spider animation outcome and the reflection on the overall scenario of this module
Final outcome
This display shows the final edit of the animation with the name changed to 'Breeding cycle of spiders', formatted further with clean drawings and colour. For the most part I used TV paint's smearing paint tool after applying rough colour schemes on each frame. This would allow me to be3lnd the colour in and make it look more of the animation style of a painting. After it was further edited through Adobe Premiere, added with the music from the YouTube reference link which was slightly modified to suit the feel of the scenes within this short clip.
Click here to go to my uploaded version for better quality on vimeo.
Module evaluation and reflection
Final outcome
This display shows the final edit of the animation with the name changed to 'Breeding cycle of spiders', formatted further with clean drawings and colour. For the most part I used TV paint's smearing paint tool after applying rough colour schemes on each frame. This would allow me to be3lnd the colour in and make it look more of the animation style of a painting. After it was further edited through Adobe Premiere, added with the music from the YouTube reference link which was slightly modified to suit the feel of the scenes within this short clip.
Click here to go to my uploaded version for better quality on vimeo.
'Breeding cycle of spiders'
Module evaluation and reflection
For this module, the main scenario was to learn and
understand the ways of advancing 2D animation within the boundaries of software
methods like TV paint and after effects; and drawing methods including cel
animation and rotoscoping.
First I researched the main topic I would base the 30 to 60
second animation which was originally the life cycle of spiders but was changed
over time to suit criteria’s requirements and suit the amount of time I can
complete the outcome before the module’s end. This was eventually changed to
the theme ‘Breeding cycle of spiders.’ Next I produced initial sketches to show
my understanding of the theme. After that I started with the pre-production
stages of storyboarding and animatic based on the research elements of the
reference footage from YouTube. But like the titles, it was changed drastically
to avoid doing too much work when in the production stage. Once I was in that
stage, the main formatting and method I used was TV paint and rotoscoping based
on comprised research footage, sliced and put together on TV paint to suit the story
I want to tell from the theme.
Once the line test for the short spider documentary was
done, I then proceeded to clean up the frames and add the suitable colour I
wanted for the outcome. This was a great opportunity to let the audience
understand each frame with the selected colour schemes to represent each drawing.
For example, to know which spider is which, I decided to use the colour schemes
of reds for the female and blues for the male. To make it feel less of a
rotoscope, I decided to further use the TV paint features of blending the
colours to look more like a painting, mainly using the smear paint brush tool.
Once the production stage was done I edited the footage with
the sound on Adobe Premiere Pro. Once this was easily done, I exported it to an
AVI file to be ready for publishing.
What’s worked best in this module is learning more methods
and productive ways of using after effects, Photoshop and TV paint. Even though
I’ve only used more methods in TV paint, it’s useful to have this sort of
preparation and knowledge to help further my animation skills when put onto
digital formatting in future.
One thing I would change is work better on my time managing
skills to get the right results on time, produce the right length for the animation,
planning ahead on research, tasks and stages; and produce the best out of the
animation aswell as the other production stages when cleaning them up.
Animatics and other line tests
Line tests (mutliple scenes
This video shows multiple scenes I expereimented on the tv paint software to practice my skills and to prepare the best out of ther main scene I want for the main prodcution and the cleaning stage
Animatic
This post shows the pre-production stage of an animatic through the length I want the animation to be through static pictures. This has also been Combined with the soundtrack I want for the post production stage.
As you watch, the sketches are based on the footage I have found on the internet which have bern organised, cut and compressed together to form what I want for the outcome and be based on the storyboard at the beginning of the pre-production stage.
Tuesday, 13 January 2015
4th December 2014 character development presentation
Initial sketches
This section shows the initials I incorporated to produce ideas of how I want my character Margaret to look like, mainly to show off her vicious personality and show off her false exterior of thinking she is beautiful whereas she is actually ugly.
Head and Feature shapes
This slide shows the initial steps I had to produce to make my character more appealing, mainly shapes on eyes, mouth and head shapes. When I chose the right features and shapes, I experimented with facial expressions and poses to see if the features are suited and grounded to what my character should look like.
This slide displays my experimentation of producing different body shapes to suit best for the personality I want for Margaret. Once I've chosen the best shape I further experimented with how the shape can do well with different poses.
Character Sheets and Turn Around sheets
This slide shows sketches of a turn around sheet which is comprised from different angles to get a full picture and perspective of the character. The other sheet of drawings display the sort of personality and characteristics she would normally display on screen to show what can see do when being portrayed with other characters and other setting she would be in.
Marquette Model
This slide shows the production stages of how I did the main figure of my character through a 3D modelling perspective through using plasticine modelling clay and carving equipment to produce all the shapes right before putting in the detail. For the face I simply created skull to easily stabilize the features especially when creating the cheek bones and eye sockets to look like a female face when the full head is produced. What these images also show is that I used simple equipment of pencils to wrap the material around to stabilise the shape when all parts are put together to avoid collapsing.
Concept Art
This last slide shows intitial concept arts I've produced to get an overall feel and visual development of the character mainly through colour schemes, styles, refining the detail and developing it through different perspectives to show characteristics and personality.
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