To set my camera to go with the animation in certain moments, I basically created a new camera and added to my perspective view a my main one I would playblast. Then as the same as the rig I keyed in when and where the camera is going within the animation and use auto tangent to let it flow with the animation rather than cut it from one moment to another. This is the same with keying where the light should go as the rig is moving around the screen.
Once both had the treatment, the next thing is basically play blast with all the controls off and place them into Adobe Premiere Pro for final editing before going onto vimeo.
Below shows the link to my final showreel for 3D Production using the rig Norman on maya.
https://vimeo.com/127619239
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